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WEBGPU version of Arcade Game rap. issue
22/12-2024
31/12-2024
version: 2.a.6
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This does only work in browsers which have WebGPU enabled and functioning.
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To de-/activate Chuck Norris mode you have to start the game, open the speed menu and choose meteor / interval, write the birthyear of Chuck Norris and hit the pound sign. In this mode nothing get past the horizontal line, without exploding. Chuck doesn't get collisions, collisions coming from Chuck.
To de-/activate John Wick mode, is the same as the Chuck Norris one, but her you have to enter the birthyear of the main character. In this mode, the fighter has an invisible shield, that's protecs him but enemies can go past the horizontal line if outside the shields range.
You've to deactivate each one before using the other one.
Be advised that if it doesn't work in your browser, it is most likely that your browser doesn't support one or more of the function or api calls.
Please Note!! Remember if you wanna change an integrer or float value, when you see a numpad within the canvas window, if you don't hit the pound sign (#) the value doesn't get locked, and it will be dismissed, on other value selected and or upon confirming.
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To change a value within the speed menu, you've to punch the # sign. this way the new hook gets pushed into a waiting array. and upon confirming it gets applied.
@ 10/12-2024 15:47 changed this column to only get the changes list, upon user interaction. The reason was markup size alone past 200 kb in size, and to speed up the pageload process.
Upload your Enimies
25/12-2024
4/1-2025
Here we go, all images are getting resized to fit within 110 x 110 pixels. The aspect ratio of each of your image(s) will be kept. Up to six images can chosen.
Here you can apply a new pilot / fighter. Also the new pilot / fighter gets scaled to fit 110 x 110 puxels and will behold it's aspect ratio it had from the beginning.
At first we need to get the resources, by loading the game above.
All magic happen here, stays here. Have fun playing. You've to pause the game for any enemy changes to take effect.
Reason being for that this function only exists in the WEBGPU version of this game is, we don't wanna that misconceptualizational videos are being made. Or do we?!....
Keymapings
19/11-2024
22/11-2024
w ==> going north == going upwards
s ==> going south == going downwards
a ==> going west == going left
d ==> going east == going right
Adjust animation cycles
9/12-2024
9/12-2024
current value: 25
If you choose a lower cycle count then 25, then you might not see the end of the animation. This only adjusts the background cycle sequence animation frames.
Attention !! . Do not adjust the animation cycle count while an animation is running, it might lead to errors.
Challenges
8/12-2024
9/12-2024
@ 10/12-2024 15:47 changed this column to only get the challenges list, upon user interaction. The reason was markup size alone past 200 kb in size, and to speed up the pageload process.
thought's & ideas
13/10-2024
26/12-2024
Any idea's or thought's or just curious, no matter the case anything is welcome.
@ 26/12-2024 on my way to build the feature which i thought of at @ 4/12-2024 20:01.
@ 9/12-2024 22:29 just a thought, maybe a rihanna - pon de replay function. in my curious mind it goes like this, instead of disregarding all animations sequences, we store them in a ever growing replay array. and on request this array will be redrawn. desto more items in this array, desto longer will the animation play.
@ 4/12-2024 20:01 thinking about a shooting your enemy function / class object. In my head it look like the following. you present an image of your enemy within the not yet implemented function / class object and it will appear instead of the other so called enemies. Not that i'm evil, just because i think it's might be funny for someone.
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